


This is probably the best metaphor I can find for describing 2DFM02: a living fossil, given for dead, but still swimming among us with impunity, laughing at our outdated preconceptions.

Since then, I have got in touch with some developers who are currently using this living fossil of an engine for developing their games, and also tracked down a couple more games that happened to use that engine and went “under the radar” for a reason or another.

In a previous article of mine, we have gone through the history and alternate fortunes of a prehistoric game engine that is STILL getting used as of today by a multitude of developers: the immortal 2D Fighter Maker 2002, also called 2D Fighter Maker 2nd. Today, we interview the developers behind Angels of Battle v1.5, a game released this August, to understand why they stuck to this engine for so long and what they think about the current state of things! A coelacanth that keeps on coming back Ayakashi Gentouki is a fair game and totally playable and it is a decent showing of what the FM engine is capable of, despite being in the same sea as a huge number of other FM projects.This article is part of my ongoing “Indie Fighting Game Thursday” review/retrospective series, now on supercombo.gg! This week, we discuss about the legacy of the 2D Fighter Maker 2002 engine, which, despite being so old it could drive a car in several states around the world, is still being actively used by developers all around the world. One major example of what can be done with the FM engine can be seen if you look up a game titled “Vanguard Princess”…while games like that are pretty rare, there are a variety of cool FM games that are readily available…some may not even look like they have potential (for example, a game titled “Booby Tales”), but beyond the wacky screenshots of some FM games, lies some decent animation, game mechanics, so on and so forth. Ayakashi Gentouki is one of MANY Fighter Maker games made with the Fighter Maker engines (in this case, FM2K or 2D Fighter Maker 2nd)…if you are not aware, there are a HUGE list of games made with various FM engines out there, and for a long time, they were very popular in the indie/doujin scene, as people used them to test their skills, or in some cases, to show what they were capable of.
